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Archive
May 2023
01:
The Publisher's Lie
Business
November 2022
30:
Milestones
Production
November 2022
08:
Upfronts, Guarantees, Recoups
Business
October 2022
10:
Saplings
Design
September 2022
26:
Prototypes & Vertical Slice
Production
September 2022
12:
Anti-Bullet-Points
Business
January 2022
17:
Marketing: A Plan For Beginners
Marketing
January 2022
03:
Min-maxing
Business
December 2021
20:
Getting Feedback
Design
December 2021
06:
The Only Good Use Of Metacritic
Production
November 2021
22:
Publisher Contracts: Red Flags
Legal
November 2021
08:
A Subjective Bullet Point
Marketing
October 2021
25:
Budget Viability
Business
October 2021
11:
Time/Thought Loop
Design
September 2021
27:
Responsibility
Production
September 2021
13:
Funnel
Marketing
August 2021
30:
A Good Pitch
Business
August 2021
16:
The Core
Design
August 2021
13:
Levelling The Playing Field
General
May 2018
14:
What is Ramadan?
March 2018
30:
Far Cry 5 - Objective Review
March 2018
28:
Game Developers Conference 2018 - Thankfulness
December 2017
04:
The "microtransaction" of buying a console
November 2017
28:
Wedding Special Thanks
September 2017
15:
DMCA'd
August 2017
15:
Introducing: The Playground
July 2017
01:
The Tearoom
June 2017
16:
The uncomfortable lack of security at E3
June 2017
08:
The perfect apology
May 2017
24:
Games Discussion: Mario Kart 8 Deluxe
February 2017
07:
As a Muslim video-game developer, I no longer feel the US is open for business
December 2016
21:
Fear your customer
Marketing
November 2016
03:
The Industry, the Union, and the Strike
October 2016
20:
IndieCade Awards 2016
September 2016
19:
Event[0] and intentional clunkiness
Design
August 2016
14:
A pitching masterclass through No Man's Sky
Marketing
August 2016
07:
Patch The Process
August 2016
06:
The Center Of All Things
Design
August 2016
03:
Beautiful Things
April 2016
17:
An inline response to "wage-slaves"
April 2016
15:
A good choice between A & B
April 2016
14:
The Nuke That Makes It All OK
March 2016
31:
Convenience
March 2016
03:
Lightbars in Her Story
February 2016
28:
Designed Language
February 2016
25:
SUPERHOT and ripples
February 2016
25:
Rabbitfood
February 2016
20:
Fire Emblem: Fates & Localisation
Design
February 2016
19:
Devil Daggers
February 2016
17:
The disappointing ending of Firewatch
Design
February 2016
16:
Ludoludologic dissonance?
Design
February 2016
15:
Red Barrels
February 2016
14:
Doctors
February 2016
13:
What am I arguing anyway?
February 2016
12:
Infini-button
Design
February 2016
11:
Essence Statement
February 2016
10:
Tile
February 2016
09:
Strong & Weak
February 2016
08:
Squarebowl
February 2016
07:
Time & Money
February 2016
06:
Pitching feelings
February 2016
05:
Bad Info
February 2016
04:
Middle of nowhere
February 2016
03:
La Equis
February 2016
02:
A piano
January 2016
31:
The chairs at PAX
January 2016
30:
Idea debt
January 2016
29:
Physical stuff
January 2016
28:
Design Entitlement
January 2016
27:
Camel Up!
January 2016
26:
Airtime
January 2016
24:
Open opportunity
January 2016
24:
Feeling a fraud
January 2016
23:
Community Momentum
January 2016
22:
Call Me Ismail - January 20th 2016
January 2016
20:
It sure would be a shame if something happened to your dreams of becoming a game dev.
January 2016
20:
How much does it cost to go to GDC?
January 2016
19:
E-mail policy
January 2016
18:
Zach Gage discussing award categories
January 2016
18:
Dying Light's sublime sense of Panic
Design
January 2016
17:
Sad IHOP
January 2016
15:
My dentist is an artist
January 2016
01:
2015
May 2015
11:
Tips for development streaming
April 2015
29:
Quick Thoughts: On Publishers
April 2015
16:
Six stages of game dev community development
April 2015
02:
ICBM
April 2015
02:
GDC 2015: Teaching Arabic, the language barrier & introducing gamedev.world
March 2015
23:
Saplings
March 2015
18:
Rami randomly calls... Sarah Elmaleh
March 2015
06:
Announcing gamedev.world
February 2015
01:
Everything is not fine and that's fine
December 2014
22:
Introducing presskit() 2.5 & distribute()
December 2014
17:
Nuclear Throne Daily Runs & Why Assumptions Are Bad Programming
October 2014
22:
Screencheat
September 2014
11:
Rami Ismail randomly calls... Danny Baranowsky
September 2014
11:
Taiso
September 2014
06:
On Full Disclosure
August 2014
05:
I randomly call... Mike Bithell
August 2014
03:
I got bored and made Nuclear Throne wallpapers
August 2014
02:
Aegis Defenders
July 2014
13:
Glitchhikers
July 2014
12:
Life on a Mountain
July 2014
04:
What is Ramadan?
July 2014
02:
Due Process
July 2014
02:
Rodina
June 2014
21:
Biome
May 2014
27:
Zenzizenzic: Macro
May 2014
12:
Kero Blaster
May 2014
09:
I want a little moment stand still by the fact that English speaking a enormous advantage give in this world.
May 2014
07:
Four common questions
April 2014
29:
Four Sided Fantasy
April 2014
17:
Touching down
April 2014
04:
Wuppo!
April 2014
01:
A warning about contracts from the sidelines of the most expensive gamejam in history
March 2014
30:
A Light In Chorus
March 2014
27:
How I learned to stop worrying and love the RAUSER
February 2014
27:
Game A Week: Getting Experienced At Failure
February 2014
25:
Sad news: $15 million for the Dutch game industry
February 2014
24:
Ridiculous Glitching
February 2014
17:
DICE
February 2014
17:
Cube & Star: An Arbitrary Love
February 2014
13:
First Strike
February 2014
10:
Crawl
February 2014
06:
Threes!
February 2014
03:
Deios
January 2014
31:
Pale Machine
January 2014
30:
How to complain to a developer
January 2014
22:
Action Henk
January 2014
09:
OK, OK, those tilting images were bad
January 2014
01:
Fansplaining & devsplaining
December 2013
25:
2013
December 2013
24:
Titan Souls
December 2013
18:
The Day The Laughter Stopped
December 2013
12:
presskit() 2.0
December 2013
07:
Blek
November 2013
24:
I am a feminist
November 2013
22:
Night in the Woods
November 2013
16:
BigSushi.fm Podcast
November 2013
09:
SCALE
November 2013
05:
On life and influence and impact and death and responsibility and legacy and also videogames
October 2013
10:
Something every game program should teach you
October 2013
10:
Framed
October 2013
02:
Moonscrapers
September 2013
27:
Strata
September 2013
22:
ASYNC Corp
September 2013
16:
SUPERHOT
September 2013
13:
Hyper Light Drifter
August 2013
23:
The state of indies and consoles
July 2013
16:
Five PR tips indies really shouldn't read
July 2013
09:
Just some words
July 2013
08:
Competition as a force beyond good and evil
July 2013
06:
#FF
July 2013
03:
The politics of four dollars
May 2013
08:
A mini-rant on Twitter
April 2013
28:
A MAZE 2013
April 2013
02:
GDC 2013 Soapbox Rant: Public-facing events
February 2013
26:
On The Church Of Reason And Punk Game Development
February 2013
02:
Blissful
January 2013
28:
Press [X] To Give Up
January 2013
25:
Momonga
January 2013
24:
An Indie Games Concert
January 2013
23:
ATUM
January 2013
07:
Antichamber
December 2012
28:
Clairvoyance
December 2012
26:
Knytt Underground
December 2012
07:
Dust: An Elysian Tail
December 2012
03:
Battling the past
November 2012
23:
Thomas was Alone
November 2012
21:
The Kane Obsession
November 2012
13:
The Stanley Parable: HD Remix
November 2012
12:
Idea to Execution
November 2012
08:
Incredipede
November 2012
06:
Asphyx
November 2012
06:
The Iconoclasts
November 2012
05:
An argument for easy achievements
October 2012
31:
Pid
October 2012
31:
Proteus
October 2012
29:
Why Hotline Miami is an important game [SPOILERS]
October 2012
20:
Crunching
August 2012
12:
Zineth
August 2012
09:
Gasketball
August 2012
05:
Curiosity
August 2012
05:
Gauge
August 2012
04:
CLOP
July 2012
29:
The serving order of grandmas breakfast
July 2012
21:
Game Zanga Keynote
July 2012
13:
Mini Mix Mayhem
July 2012
12:
OUYA
July 2012
12:
Aztez
July 2012
08:
Kompendium
July 2012
08:
How much will your first indie game make?
July 2012
05:
Hotline Miami
July 2012
05:
Spelunky
July 2012
04:
GRIM
July 2012
02:
On success, failure and 'the scene'.
June 2012
29:
Boston Indies Amsterdam Edition
June 2012
26:
Blink
June 2012
26:
McPixel
June 2012
25:
Chunkadelic
June 2012
18:
Babycastles Cyber Arcade Workshop
June 2012
11:
LUFTRAUSERS Questionnaire
June 2012
04:
Stockholm
May 2012
22:
Dear Government,
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