Articles on the art, science, and process of game design. Example topics include design ideation, clarity, and communication.
A few years ago, I noticed that most of my metaphors about game design mention trees. I didn’t think much of it at first – after all, why would my choice of words matter that much – then again, I routinely give talks on the importance of precise language both in representation & communication.
Getting feedback is one of the skills that you'll hone and sharpen continuously throughout your career. Here are five basic tips that might help you process and gather feedback.
When is what? When is how?
A simple design exercise to help you understand what you're making, and what in your work contradicts it.