Design
Articles on the art, science, and process of game design. Example topics include design ideation, clarity, and communication.
Getting Feedback
Getting feedback is one of the skills that you'll hone and sharpen continuously throughout your career. Here are five basic tips that might help you process and gather feedback.
Time/Thought Loop
When is what? When is how?
The Core
A simple design exercise to help you understand what you're making, and what in your work contradicts it.