A pattern most of us learn in school holds us back from writing clearly. Over the past few weeks, I've spent a lot of time discussing writing with clients: not games writing, but copy writing - for pitches, store pages, press releases, & everything else. One simple trick - to BLUF - could help out.
Rami reassures a South American developer on how much they can negotiate on a publisher deal before the publisher might walk away.
A lot of studios spend years making a bad version of a good idea - until they go and figure things out. It's not because their ideas or team are bad - it's because their development process does not have One Way Doors.
Rami challenges and assists a development team that had a trusted team member quit over a team leads' behaviour.
Throughout 2023, the ecosystem for games has contracted significantly. That has made the practice of something I'm calling "Pitch Stalling" far more common, and as a massive risk to your game project, So what is Pitch Stalling, what dynamics create it, and how do you avoid it?
Rami answers the question of a small development team that finds themselves stuck late in development with a roguelike that is too easy.
I know this is a development newsletter, but stick with me for a moment, and let's please talk about an old friend I have had to discuss a lot with various clients over the last year: regret.
A bit of a different post, and it took a bit longer to put together. I hope you'll all agree it's worth the wait: a ready-made pitch template, with the blessings of folks working at several indie studios of all sizes, and folks working at two dozen publishers.
There's one lie between game developers that has been repeated so often, so frequently, that it has now become all but truth. It is a simple lie: publishers fund indie games.
In my consultancy I've received quite a few questions about how to set up your milestones for an optimal development cycle. Very frequently, these questions come from young producers, or producers moving into the games space from other industries - who are often taken aback by how different