Posts about the art, science, and process of production. Example topics include scheduling, team management, and internal communication.
In my consultancy I've received quite a few questions about how to set up your milestones for an optimal development cycle. Very frequently, these questions come from young producers, or producers moving into the games space from other industries - who are often taken aback by how different creative production
Prototypes & Vertical Slice
Most indies mix up the purpose of the Prototype and the Vertical Slice, and lose out on a lot of time and money in doing so.
The Only Good Use Of Metacritic
Triage is an over-dramatic name, the process is ever-important, and it is rarely discussed. Let's fix that.
How not defining responsibility can sink a great studio.