My name is Rami Ismail & this is Levelling The Playing Field - a free, fortnightly advice newsletter for (independent) game developers.
I have had the fortune of working on the development of or business behind dozens of award-winning games. I travelled to meet with & support game creators in all corners of the globe. I created free tools that became industry-standard, help fund experimental games, organized the first-ever octolingual games conference, supported initiatives to support independent gaming, and offer free and affordable professional consultancy. I met with incredible people on these adventures, and learned from them.
My goal for LTPF is to share that knowledge, knowledge that remains out of reach for too many people that make games, and people that want to make games.
There are two marketing-related questions I get at least once almost every week in consultancy calls: "how do I start marketing my game" and "when do I start marketing my game".
People often think that running a business means "minimizing risk while maximizing opportunity". I don't think that's a smart way to run a business, and especially not if you're relatively new to entrepreneurship. I say: pick one.
Getting feedback is one of the skills that you'll hone and sharpen continuously throughout your career. Here are five basic tips that might help you process and gather feedback.
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