Skip to content

Blog

Design

Getting Feedback

Getting feedback is one of the skills that you'll hone and sharpen continuously throughout your career. Here are five basic tips that might help you process and gather feedback.

Getting Feedback
Production

The Only Good Use Of Metacritic

Triage is an over-dramatic name, the process is ever-important, and it is rarely discussed. Let's fix that.

The Only Good Use Of Metacritic
Legal

Publisher Contracts: Red Flags

Publishers can afford some really good lawyers. Time to learn a bit about what to look for.

Publisher Contracts: Red Flags
Marketing

A Subjective Bullet Point

This article contains 1 tip about 1 marketing subject, and 3 actionables.

A Subjective Bullet Point
Business

Budget Viability

How realistic is your budget?

Budget Viability
Design

Time/Thought Loop

When is what? When is how?

Time/Thought Loop
Production

Responsibility

How not defining responsibility can sink a great studio.

Responsibility
Marketing

Funnel

How independent developers tend to start at the wrong end of marketing, and a more structural way of thinking about marketing.

Funnel
Business

A Good Pitch

Why is getting a pitch right so difficult for many game developers? It's because they believe they're supposed to pitch a game when in reality, they're not. Let me explain.

A Good Pitch
Design

The Core

A simple design exercise to help you understand what you're making, and what in your work contradicts it.

The Core