The Only Good Use Of Metacritic
Triage is an over-dramatic name, the process is ever-important, and it is rarely discussed. Let's fix that.
Publisher Contracts: Red Flags
Publishers can afford some really good lawyers. Time to learn a bit about what to look for.
A Subjective Bullet Point
This article contains 1 tip about 1 marketing subject, and 3 actionables.
Budget Viability
How realistic is your budget?
Time/Thought Loop
When is what? When is how?
Responsibility
How not defining responsibility can sink a great studio.
Funnel
How independent developers tend to start at the wrong end of marketing, and a more structural way of thinking about marketing.
A Good Pitch
Why is getting a pitch right so difficult for many game developers? It's because they believe they're supposed to pitch a game when in reality, they're not. Let me explain.
The Core
A simple design exercise to help you understand what you're making, and what in your work contradicts it.
Levelling The Playing Field
The goal is to make you more equipped to deal with the challenges of the games industry, and myself obsolete.