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Production

Posts about the art, science, and process of production. Example topics include scheduling, team management, and internal communication.

Production

One Way Doors

A lot of studios spend years making a bad version of a good idea - until they go and figure things out. It's not because their ideas or team are bad - it's because their development process does not have One Way Doors.

One Way Doors
Production

Milestones

In my consultancy I've received quite a few questions about how to set up your milestones for an optimal development cycle. Very frequently, these questions come from young producers, or producers moving into the games space from other industries - who are often taken aback by how different

Milestones
Production

Prototypes & Vertical Slice

Most indies mix up the purpose of the Prototype and the Vertical Slice, and lose out on a lot of time and money in doing so.

Prototypes & Vertical Slice
Production

The Only Good Use Of Metacritic

Triage is an over-dramatic name, the process is ever-important, and it is rarely discussed. Let's fix that.

The Only Good Use Of Metacritic
Production

Responsibility

How not defining responsibility can sink a great studio.

Responsibility