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Design

Articles on the art, science, and process of game design. Example topics include design ideation, clarity, and communication.

Design

That Tricky Platformer About Climbing Mt. Anxiety But That's Not The Name Of The Mountain

On why that game about stamping passports is so successful.

That Tricky Platformer About Climbing Mt. Anxiety But That's Not The Name Of The Mountain
Ask Rami!

Ask Rami: Prototyping Pros

Rami answers a common question from a programmer about why they just can't seem to get better at prototyping.

Ask Rami: Prototyping Pros
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Ask Rami: Don't roll the credits just yet.

Rami answers the question of a small development team that finds themselves stuck late in development with a roguelike that is too easy.

Ask Rami: Don't roll the credits just yet.
Design

Saplings

A few years ago, I noticed that most of my metaphors about game design mention trees. I didn’t think much of it at first – after all, why would my choice of words matter that much – then again, I routinely give talks on the importance of precise language both in representation & communication.

Saplings
Design

Getting Feedback

Getting feedback is one of the skills that you'll hone and sharpen continuously throughout your career. Here are five basic tips that might help you process and gather feedback.

Getting Feedback
Design

Time/Thought Loop

When is what? When is how?

Time/Thought Loop
Design

The Core

A simple design exercise to help you understand what you're making, and what in your work contradicts it.

The Core