
My goal is to make games, pay rent, and help others do the same.
If your goal is similar to mine, Levelling The Playing Field exists to answer the questions I get most frequently from my consultancy clients, and to help you avoid the issues I solve most often in their work or business.
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The Publisher's Lie
There's one lie between game developers that has been repeated so often, so frequently, that it has now become all but truth. It is a simple lie: publishers fund indie games.
Milestones
In my consultancy I've received quite a few questions about how to set up your milestones for an optimal development cycle. Very frequently, these questions come from young producers, or producers moving into the games space from other industries - who are often taken aback by how different creative production
Upfronts, Guarantees, Recoups
Revenue share. It's a commonly asked question: what is a good revenue share? How do you navigate who gets what? And how much can & should you negotiate your revenue share?
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