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Levelling The Playing Field

My goal is to make games, pay rent, and help others do the same.

If your goal is similar to mine, Levelling The Playing Field exists to answer the questions I get most frequently from my consultancy clients, and to help you avoid the issues I solve most often in their work or business.

Join 6,700+ industry professionals already improving their knowledge of independent game development, creative team leadership, and game production.

Recent Posts

General

On Bluf, and writing copy

A pattern most of us learn in school holds us back from writing clearly. Over the past few weeks, I've spent a lot of time discussing writing with clients: not games writing, but copy writing - for pitches, store pages, press releases, & everything else. One simple trick - to BLUF - could help out.

On Bluf, and writing copy
Ask Rami!

Ask Rami: The Ten-Thousands Rule

Rami reassures a South American developer on how much they can negotiate on a publisher deal before the publisher might walk away.

Ask Rami: The Ten-Thousands Rule
Production

One Way Doors

A lot of studios spend years making a bad version of a good idea - until they go and figure things out. It's not because their ideas or team are bad - it's because their development process does not have One Way Doors.

One Way Doors
Ask Rami!

Ask Rami: When the euphemism is bad enough.

Rami challenges and assists a development team that had a trusted team member quit over a team leads' behaviour.

Ask Rami: When the euphemism is bad enough.
Business

Pitch Stalling & The Risks of Publisher Feedback

Throughout 2023, the ecosystem for games has contracted significantly. That has made the practice of something I'm calling "Pitch Stalling" far more common, and as a massive risk to your game project, So what is Pitch Stalling, what dynamics create it, and how do you avoid it?

Pitch Stalling & The Risks of Publisher Feedback