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Marketing

Posts about the art, science, and process of marketing a game. Example topics include communication strategies, store pages, and media outreach.

Design

That Tricky Platformer About Climbing Mt. Anxiety But That's Not The Name Of The Mountain

On why that game about stamping passports is so successful.

That Tricky Platformer About Climbing Mt. Anxiety But That's Not The Name Of The Mountain
Business

Anti-Bullet-Points

I end up teaching one simple pitching trick often enough in consultancies that I'd thought I'd write about it: to ask yourself "would anyone ever claim the opposite"?

Anti-Bullet-Points
Marketing

Marketing: A Plan For Beginners

There are two marketing-related questions I get at least once almost every week in consultancy calls: "how do I start marketing my game" and "when do I start marketing my game".

Marketing: A Plan For Beginners
Marketing

A Subjective Bullet Point

This article contains 1 tip about 1 marketing subject, and 3 actionables.

A Subjective Bullet Point
Marketing

Funnel

How independent developers tend to start at the wrong end of marketing, and a more structural way of thinking about marketing.

Funnel