In my decade-long career in game development, I developed dozens of award-winning games, helped hundreds of others do the same, travelled to meet with & support game creators in all corners of the globe, created free tools that became industry-standard, helped fund experimental games, organized the first-ever octolingual games conference, & supported initiatives to ensure gaming is for everyone.
During those years, I have spent a considerable time thinking about, learning from, and teaching about game development. Whether it was traveling the world and helping young developer communities get set up sustainably, guiding industry deals of millions of dollars, scouting indie games for publishers and platforms, sparring about the minute details of game design, or just talking with industry colleagues and veterans in every segment of the industry - there was always something new to learn.
Games are an international language, that everyone can understand. It is time to make sure that everyone has equal access to speaking it too.
I continuously work to make the things I’ve learned available to as many people as possible, to level the playing field between all the different people that want to make games. It seems unfair to me that an aspiring designer can’t evolve their craft without paying for expensive books, or that a team with a tremendous idea can’t get it funded because of where they live, or that some people can practice their pitch at large industry events with people of all skill levels, while the national meetup in some countries is under 20 enthusiasts large.
Games are an international language, that everyone can understand. It is time to make sure that everyone has equal access to speaking it too. Everyone deserves access to knowledge and information, and while I might just be one perspective, and one idea of game development - I aim to figure out how to share what I’ve learned to as many people as possible.
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