If this post is helpful for you, please help LTPF out by subscribing to Levelling The Playing Field & receive new posts directly to your mailbox!Subscribe to & support LTPF!
Thomas was Alone
Thomas was Alone is a game about friendship and jumping rectangles and it has somehow captured me over the last week – I’m not sure whether its the stark visuals, the simple music, the nice feel of the gameplay or the profound story – but there’s something there alright.
Was this helpful?
Consider subscribing to Levelling The Playing Field! Every article will always be free-to-read, but subscribing helps me gauge interest in the effort & ensure that I'm using my limited time to help the most developers possible. After subscribing, you'll get every new post of game development advice delivered to your inbox as soon as it goes live. If you can afford it & want to support LTPF, please consider supporting the newsletter with a fully-optional Paid membership to help make useful industry knowledge available for free.Subscribe to & support LTPF!
Want more Levelling The Playing Field?
Join 5,600+ games industry subscribers and never miss another game-dev advice post. Learn the answers to commonly asked questions about most aspects of game development, and the things you didn't know you didn't know about the art, craft, and science of game development.