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SUPERHOT and ripples
There’s one mantra that has guided me over and over and it is that every structural action you take causes ripples. I don’t want to go as far as to say I believe in the butterfly effect as much as 2015 horror title Until Dawn did. What I do believe in is that facilitating things pays off in the long run. If you worry that there are not enough developer meetups in your town, create one. If you want a certain game jam to exist, organize it. If you think games should be in gallerys, contact a gallery nearby. There’s no reason not to try, and it might just ripple further than you think.
A few years ago, fellow Vlambeer Jan Willem decided he had gotten bored of pretty much all AAA First Person Shooters, and that indies needed to make some First Person Shooters to create innovation. That led to him organizing the first 7DFPS in 2012, a seven day gamejam focused on the FPS genre. That, in turn, led to the jam being held again the year after. That jam saw a group of Polish developers creating a prototype of a first person shooter that played with time and movement. That first person shooter got popular enough that the developers decided to pursue it as a commercial project. That project came out today, and it’s named SUPERHOT. And it’s fantastic. It’s also priced at $25, which is awesome. Who knows. Maybe that’ll cause ripples.
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