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Ask Rami: Prototyping Pros

Rami answers a common question from a programmer about why they just can't seem to get better at prototyping.

Ask Rami: Prototyping Pros

On Bluf, and writing copy

A pattern most of us learn in school holds us back from writing clearly. Over the past few weeks, I've spent a lot of time discussing writing with clients: not games writing, but copy writing - for pitches, store pages, press releases, & everything else. One simple trick - to BLUF - could help out.

On Bluf, and writing copy

Ask Rami: The Ten-Thousands Rule

Rami reassures a South American developer on how much they can negotiate on a publisher deal before the publisher might walk away.

Ask Rami: The Ten-Thousands Rule

One Way Doors

A lot of studios spend years making a bad version of a good idea - until they go and figure things out. It's not because their ideas or team are bad - it's because their development process does not have One Way Doors.

One Way Doors

Ask Rami: When the euphemism is bad enough.

Rami challenges and assists a development team that had a trusted team member quit over a team leads' behaviour.

Ask Rami: When the euphemism is bad enough.

Pitch Stalling & The Risks of Publisher Feedback

Throughout 2023, the ecosystem for games has contracted significantly. That has made the practice of something I'm calling "Pitch Stalling" far more common, and as a massive risk to your game project, So what is Pitch Stalling, what dynamics create it, and how do you avoid it?

Pitch Stalling & The Risks of Publisher Feedback