If this post is helpful for you, please help LTPF out by subscribing to Levelling The Playing Field & receive new posts directly to your mailbox!Subscribe to & support LTPF!
One of the things that hurt me most throughout my career in games was my complete inability to rest when I needed it. It’s a discussion that came up a bit when Witness developer Jonathan Blow posted a rather curious joke tweet, seemingly implying that he’d been working so hard he never had opportunity to leave his desk. Whether it’s truth, or an unfortunate joke isn’t extremely relevant – but what is important is to recognize that this by all means should’ve never been a joke to begin with. Jonathan Blow spent seven years of his life making The Witness. It’s a game he cares about a lot, and a game many people (including myself) are looking forward to.
No game is worth hurting yourself, your health, your rest or your social life over. It just isn’t. I’ve released a dozen games since I started in games, and the romantic idea of the starving indie, working from early day till late night on just pizza and Coca Cola? It’s not romantic. I’ve seen it in hundreds of developers and students. It’s exciting until you burn out, and then you lose it all. It’s a bad way to start a company, already relying on overtime to make your income. It’s miserable, but you don’t know it yet.
If you’re crunching on your own game right now, please don’t. Do something that relaxes you for today. I’m stressed, and I’m under a lot of perssure, but I’m watching the clouds pass under the airplane on my flight to Dallas, and it’s calming me down. I need to finish my work on Nuclear Throne, but I’m sure people that like the game want me to be healthy enough to continue working on it and to work future games. I’ll get the work done, but for now there’s clouds.
[stag_map lat=”32.8471111″ long=” -96.8517778″ width=”100%” height=”350px” style=”none” zoom=”6″]
Was this helpful?
Consider subscribing to Levelling The Playing Field! Every article will always be free-to-read, but subscribing helps me gauge interest in the effort & ensure that I'm using my limited time to help the most developers possible. After subscribing, you'll get every new post of game development advice delivered to your inbox as soon as it goes live. If you can afford it & want to support LTPF, please consider supporting the newsletter with a fully-optional Paid membership to help make useful industry knowledge available for free.Subscribe to & support LTPF!
Want more Levelling The Playing Field?
Join 5,300+ games industry subscribers and never miss another game-dev advice post. Learn the answers to commonly asked questions about most aspects of game development, and the things you didn't know you didn't know about the art, craft, and science of game development.